Warmachine Mk IV rule changes

In my last article I touched upon some of the changes to the Warmachine business model and miniature production . A wargame is more than just getting your models to the table though. The rules are, obviously, a critical part of the game experience. So lets look at some of the changes that have been made to the Warmachine rules and talk about how they will impact the game. But first… One issue that has followed Warmachine through its various iterations is that it is a complicated game. The core rules of Warmachine are no more complex than Warhammer 40K or Age of Sigmar. Perhaps even less so given the number of different phases that those games have. Movement and combat are quite simple but managing Warjacks and Warbeasts is slightly more complicated. Nothing quite as bad as Infinity though. Where Warmachine does require a bit more processing power on the part of the gamer is in the interaction between things such as abilities, spells and feats. This was especially an issue in MK II ...