The next Fantastic Scuffles parties

So with the first Fantastic Scuffles game done and dusted, lets move on to creating two new parties and bring them to the table.

Warriors of Ages

These models started out as a warband for Warhammer Underworlds from the Gnarlwood starter set. Called the Sons of Velmorn, this is a small band of five skeletons with a fairly large warrior model (The Prince), three smaller skeletons and an undead king (The King) with crown. This will be a simple party. Protect the spellcaster and smack things that need smacking. The entire party is equipped with Medium Armour so they will be difficult to wound.



The King

The King will be a Sage and will have to use one of his abilities to overcome the -2 spell casting roll that his Medium armour brings with it. Happily this is just what the Holy Orders trait is for but it might not be appropriately named given the circumstances. I also give him Erudite to make it easier to cast spells. This only leaves two slots open for spells which I use for Empower and Life Drain. Both of these spells have an effect based on how well you roll when casting it so it makes the Erudite trait quite useful. Empower will give models an Att buff and Life Drain will drain Wounds from a target and give them to the spellcaster. The King only has four Wounds so it really needs to stay the heck out of combat.

The Prince

Originally The Prince was created as an Average sized model but looking at it on the table there is no way that it isn’t Large. This ultimately cut down on the traits and equipment I was able to give him. The Prince is a Warrior with Skilled Fighter and Bloodless. Being Large and having Bloodless gives him a -2 modifier to wound checks. Add in the medium armour and his total modifier is -4. I think ‘Tank’ is the only way to describe him.

The little guys

The other three models are all the same with the exception of their weapons. They all have the Mindless trait so they need to stick close to The Prince or The King or they will be limited to a single action each turn. They are not Minions so they will actually be okay in combat. The Mindless trait also means that they automatically pass resolve tests so I won’t have to worry about losing a game by having my support troops run away.

Relic Hunters

Next up is an adventuring party made up of some of my Relicblade miniatures. These are from the Storms of Kural two-player starter set and the Temple of Justice faction set.



Modesh the True

Modesh is the reptilian cleric. He is a Warrior with the Heroic and Holy Orders traits as well as the Summon and Inspire spells. The Inspire spell is obvious but the Summon spell will be used for him to bring his Holy Hammer into the game. The Hammer is a nine point minion that Modesh will have to bring in over the course of possibly two or three turns. The spell only works for Minions but I have made the Hammer Fast and Bloodless. Bloodless will give the Hammer a -1 modifier to rolls when it is wounded. I also gave it the ‘Mace/Warhammer’ equipment item. It has no Att modifier but will ignore Light and Medium armour. Currently the Minion isn’t included as a part of the cost of the party while I wait for confirmation from Nic.

Update: Nic conformed that the cost of the summoned Minion isn't included in the Party cost. I did some quick math though and the Holy Hammer summoning will take two turns for Modesh. Warriors don't get a bonus to spellcasting so will get 5.5 summon points a turn. You can't cast a spell more than once a turn so the 9 point Holy Hammer will take too long to get onto the table. I have removed the Summon spell and replaced with with Heal and also removed Heroic so I can fit the Holy Hammer in the party

My next party will include a Summoning Sage to test out that spell.

Robert le Blanc

Accompanying Modesh is Robert le Blanc. He is a Warrior with Skilled Fighter, Doughty, Heroic and Fast. Doughty gives him an additional wound and increases his Att Defence. It does slow him down so I have added Fast to counter that. Heroic will let him do two action with the Wildcard activation token. He has light armour, sword and a small shield. Nothing too special but still a solid fighter.

Naomi Farsight

One of my favourite Relicblade minis is this gnome marksman. She is a Rogue to get the Sht bonus and has Steady Aim and Skilled Marksman to further increase her Shooting stats. I have also given her Stealthy so she can hide well. She is equipped with a Musket. The Musket applies a -1 Sht modifier but ignores armour. It requires an Interact action to reload. Since she won’t be moving a lot once she finds a good place to shoot from Steady Aim will make the requirement to reload into a bonus. If she doesn’t move she can get a +1 modifier to Sht rolls.

Colin Robin’s son

An odd name for an assassin but I was in an odd mood when I did the stats. Colin is a Warrior with Skilled Fighter as well as Opportunist and Backstab. He gets a bonus on Opportunity Attacks and also a +2 bonus when attacking from the rear. Colin is also wielding a short sword in each hand. This allows him to reroll results of 2 or 3 when attacking. Sadly this won’t apply with an Opportunity Attack.

Agatha

Probably the first ‘true’ Rogue I have created for the game. She has Light Touch to give her a bonus on Thievery rolls, Tumbler to be able to move away from enemy models without taking an Opportunity Attack and Wayfinder to allow her to ignore Mov and Att penalties from terrain. She is also equipped with a Poisoned Weapon which causes an additional Wound when she hits but also allows her to do a single Wound if she rolls a 1 on an attack. How awesome is that!? I misread the rule. She actually takes a wound on a roll of a 1. 

The next game

So the next game will pit the Relic Hunters (150 points) against the Warriors of Ages (151 points). It is a fairly even matchup based on points but lets see how the additional flexibility of two Rogues in a party helps when it comes to the Objectives in the Encounter scenario.

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