Updating the parties
So with a game in hand, I took some time to look over the two parties I had initially created for Fantastic Scuffles with an eye to improve them based on game experience. One of the features of a game such as this that I enjoy is that you can rework your force without having to buy new miniatures. Not that buying new minis isn’t fun but I don’t believe that you should be required to do so in order to change your gaming options.
The Wild Hunt
Skaeth, the centaur leader of the party, didn’t change any of his abilities but I did remove the Mountable equipment item. Given the size of the table that the game is played on (2’ x 2’) and the Movement values of the characters I created I don’t see the need for anyone to ride on Skaeth’s back.
Althaen the archer remains the same except that I changed the Long Bow she was equipped with to a regular Bow. The Long Bow has a very long range but you can’t Concentrate using it to improve your aim. The Abyssal Dwarves had 9+ and 10+ Shooting Defence and being able to Concentrate is ideal when trying to get through that high of a Defence value.
Karthaen the hornblower remains almost exactly the same but I removed the Taunt ability and replaced with Light Touch. I think that having someone in the party that can pick locks and pockets is a good idea.
Sheoch lost Stealthy and gained Quick Attack. I like the idea of them being able to bound through rough terrain but they needed an advantage in combat.
Lighaen the dogcat lost the illegally applied *Unarmed Fighter *trait (can’t fight unarmed if you don’t have arms) and gained Tumbler instead.
Agrash the Very Grim
The changes to Agrash’s party were mostly structural. The Minions were fun but their stats seem to imply that they are best used in a secondary roll. Or perhaps in larger numbers? I removed the mace wielding Hobgoblins as well as Wilkham the Wrangler. I am keeping the Hobgoblin archers but removing the Evasive trait. They already run away quite well with it.
Havel the Untested gains the Frenzy trait. This increases his Att value as he gains more wounds. I think that he needs to be a bit more of a berserker. Finally I added a third Abyssal Dwarf to the party. Orn is equipped the same as the other Dwarves but he has the Skilled Fighter and Giant Killer traits.
The party loses two activation chits but I think that they are a bit more capable on the table.
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